Tuesday, 30 September 2014

Plasticine Model Work Shop






















"Gnostic Story - Rewrite"

"Gnostic Story - Rewrite"

It's Marks birthday, he is now thirteen. After a busy day celebrating Mark goes to bed. In the middle of the night Mark is terrorized by a nightmare involving a cloaked figure chasing him in a world of black abyss. Mark wakes from the dream to find the cloaked figure standing at the foot of his bed staring at him with it's big black eyes that stand out all the more against it's pale skin. He is terrified but can't move. The creature fades away and Mark dares not to go back to sleep. 



The next day Mark just doesn't feel right. He is under preforming at school, and opts to laze in front of the T.V when he comes home. "What's the point in anything" echos in his mind as we see the grey alien on the T.V.  

We cut to a few months later. Mark has put on a considerable amount of weight. He looks very unhappy. He sits in a therapists office. "Mark, you know you can tell me anything." Marks expression doesn't change as he says "there's nothing to talk about". "Mark, what's wrong with you?" "Nothing matters so how can something be wrong?." says Mark. 

We next see Mark in his room he sit's before a letter, it is a suicide note. Standing behind him is the grey alien. On the floor is what looks like a human fetus lying in an inverted pentagram. From the fetus an umbilical chord comes out in a spiral attaching it'self to the back of Marks head. Mark is holding a dagger, the grey alien stares intently. Marks thought's can be heard repeating the words "Do it you coward", "Waste of space"  and "Everything is pointless Mark and nothing matters". With each of these thoughts the chord between Mark and the fetus pumps energy, and with this energy the feutus starts to grow. Mark is lost in thought. He raises the dagger in the air and bares his arm. He exclaims "If everything is pointless and nothing matters....... then it doesn't matter that it is pointless." He tosses the dagger away from himself. The transmission of energy has halted for the moment "I thought nothing mattered but that is exactly what has mattered to me. I matter to my family, my friends, and they matter to me, in this daze I have forgotten to care about them." "No, you are wrong nobody cares or matters" a voice in Marks mind states. Mark gets up and turns around to see the grey cloaked alien. "It was you all along" mark says aloud. The grey does not move but continues starring at him. "You will one day day die, why bother living?" the voice in Marks head said. Mark answered back "Because I choose to care about my life." The grey just stares and starts to fade away. The fetus in a groaning throat catching way lets out a scream before decomposing. The pentagram closes in on itself and inverts to a pentacle, changing colours from red to white. Light bursts forth and a voice comes through saying "Mark, I am your guardian and we have much work to do".



Monday, 29 September 2014

Character Design Story



http://personalityspirituality.net/articles/the-michael-teachings/chief-features/







http://vimeo.com/106802832

http://www.whale.to/b/hennessey141.html

I now have a story. This story is Gnostic themed. 

It's Marks birthday, he is now twelve. After a busy day celebrating Mark goes to bed. In the middle of the night Mark is terrorized by a nightmare involving a cloaked figure chasing him in a world of black abyss. Mark wakes from the dream to find a small creature resting at the foot of his bed staring at him with it's big black eyes that stand out all the more against it's pale skin. He is terrified but can't move. The creature fades away and Mark dares not to go back to sleep. 

The next day Mark is in low spirits. He is under preforming at school, and opts to laze in front of the T.V when he comes home. "What's the point in anything" echos in his mind as we see the grey alien on the T.V.  

We cut to a few months later. Mark has put on a considerable amount of weight. He looks very unhappy. He sits in a therapists office. "Mark, you know you can tell me anything." Marks expression doesn't change as he says "there's nothing to talk about". "Mark, what's wrong with you?" "Nothing is what's wrong with me." says Mark. 

We next see Mark in his room he sit's before a letter, it is a suicide note. Standing behind him is the grey alien. Mark is holding a dagger, the grey alien stares intently. Marks thought's can be heard repeating the words "Do it coward", "Waste of space"  and "Everything is pointless Mark and nothing matters". Mark is lost in thought. He raises the dagger in the air and bares his arm. He exclaims "If everything is pointless and nothing matters, then it doesn't matter that it is pointless." He tosses the dagger away from himself. "I thought nothing mattered but that is exactly what has mattered to me. I matter to my family and friends, they matter to me, in this daze I have forgotten to care about them." "No, you are wrong nobody cares or matters" a voice in Marks mind states. Mark gets up and turns around to see the grey alien. "It was you all along" mark says aloud. The grey does not move but continues starring at him. "You will one day day die, why bother living?" the voice in Marks head said. Mark answered back "Because I dare to care about my life." The grey just stares and starts to fade away. Mark is left in his room alone. 




Wednesday, 24 September 2014

Character Design 1.0

For this brief we have to design two characters a protagonist and an antagonist. After a brief brainstorm off the word occult, I have decided that my characters will be Gnostic themed.  The good character being a sort of barbarian Celtic Gnostic and the bad being an Archontic Magician. The fight between the two, is one of the true self v.s the false self. The Archontic magician is all that the celtic gnostic isn't and i actively seeking to make him. The Celtic gnostic is trying to be himself, but he must discover who he is.

http://www.howarddavidjohnson.com/

Thursday, 18 September 2014

Treatment File : Food Chain

FOOD CHAIN

Concept / Narrative

The game is majorly inspired by the episode Food Chain from Adventure time Season 6, episode 7. The Wario ware games were also an inspiration.

Start at the bottom of the food chain in your chosen environment and make your way to the top by completing tasks. 




Adventure Time : Food Chain 

Wario Ware : Smooth Moves



Technique & Approach

We plan on making our assets for the animation in Illustrator  and Photoshop, which will then be combined as well as animated in After Effects. We plan to make the characters simple in style.  We plan on using the particle effect tool to create bubbles, pollen, dust, and stars. We plan on using the bone tool to move the plant. We want the characters to have a sketchy feel to them, so using the Turbulent Displace tool we will achieve such a look.









Aesthetic / Mood Board

Mostly pastel colours with little outlines.  The game will use a pastel colour palette.
 Different shades of blues for the ocean backgrounds. With Browns and greens for the land environment. Base the characters on simple shapes. Textured backgrounds with smooth characters. Cute style characters but not childish. Surreal bizarre mood.





  1. Foster's Home for Imaginary Friends
    Television Series


Power Puffgirls



Mt. Mograph, Summit 26  

Tim Minchin's Storm The Animated Movie

Pudi Pudi advertisement



Adventure Time - Food Chain

Colour Scheme Pastel Colours

Fez - From the Video Game fez










The fonts in the picture. Source sans pro, Ar Berkley, Ar Carter, Ar Vhristy, Ar Darling, Ar Hermann, Giffyup STD, Times new roman.



Audio

The audio is key to producing the juxtaposed moods of Food Chain. We need it to be light hearted and full of love for life and intense and serious for death. We aim to get the following music awkward elevator music, epic successful music, hectic country music, calm music, tense music.  The game will jump between these two opposites. We want game sound effects that sound typically like game sound effects, such as the iconic coin collection noise in Mario.

Sound effects :As for animals we will want Whale noise's, chicken noises, Runing steps of animals, Bird sounds, bubbles, flapping wings, wind, eating noises, elevator bing noise, elevator door opening, click for planet options, swoosh,
bullet, noises,harpoons, power up noise, holy "ahhh", explosive sound, splash, watery noises, boat fog horn, collecting noises, leveling up.

Music :

We used " http://www.bfxr.net/ " to create various video game like sound effects.


Sequence of Events / Shot List

You play as a ray of light that got shone onto the earth and is eaten. Where it lands is up to the player. In our video we show only two landscapes, land and sea, however other biomes such as a desert, tundra, volcanic, jungle or forest could be explored. Depending on the chosen environment the storyline varies. Once Land is chosen the beam of light will land on that environment and evolve into the first living thing on that food chain, which in this case is grass. The grass needs to collect as much light as possible in order to level up and evolve. After succeeding the player then turns into a caterpillar that needs to collect silk and which then evolves into a cocoon. Once the gamer is a cocoon he must wait in order to become a butterfly. the days pass and the tittle "Food Chain" is revealed. Then it goes back to the cocoon waiting for its transformation to happen. When he finally manages to turn into a butterfly, he is eaten by a bird.The release date is then shown. The aim of the game is to start small and struggle to reach the top of the Food Chain.



Elements