FOOD CHAIN
Concept / Narrative
The game is majorly inspired by the episode Food Chain from Adventure time Season 6, episode 7. The Wario ware games were also an inspiration.Start at the bottom of the food chain in your chosen environment and make your way to the top by completing tasks.
Adventure Time : Food Chain
Wario Ware : Smooth Moves
Technique & Approach
We plan on making our assets for the animation in Illustrator and Photoshop, which will then be combined as well as animated in After Effects. We plan to make the characters simple in style. We plan on using the particle effect tool to create bubbles, pollen, dust, and stars. We plan on using the bone tool to move the plant. We want the characters to have a sketchy feel to them, so using the Turbulent Displace tool we will achieve such a look.
Aesthetic / Mood Board
Mostly pastel colours with little outlines. The game will use a pastel colour palette.
Different shades of blues for the ocean backgrounds. With Browns and greens for the land environment. Base the characters on simple shapes. Textured backgrounds with smooth characters. Cute style characters but not childish. Surreal bizarre mood.
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Foster's Home for Imaginary Friends
Television Series
Power Puffgirls
Mt. Mograph, Summit 26
Tim Minchin's Storm The Animated Movie

Pudi Pudi advertisement
Adventure Time - Food Chain
Colour Scheme Pastel Colours
Fez - From the Video Game fez
The fonts in the picture. Source sans pro, Ar Berkley, Ar Carter, Ar Vhristy, Ar Darling, Ar Hermann, Giffyup STD, Times new roman.
Mostly pastel colours with little outlines. The game will use a pastel colour palette.
Different shades of blues for the ocean backgrounds. With Browns and greens for the land environment. Base the characters on simple shapes. Textured backgrounds with smooth characters. Cute style characters but not childish. Surreal bizarre mood.
Foster's Home for Imaginary FriendsTelevision Series
Power Puffgirls
Mt. Mograph, Summit 26
Tim Minchin's Storm The Animated Movie
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| Pudi Pudi advertisement |
Adventure Time - Food Chain
Colour Scheme Pastel Colours
Fez - From the Video Game fez
The fonts in the picture. Source sans pro, Ar Berkley, Ar Carter, Ar Vhristy, Ar Darling, Ar Hermann, Giffyup STD, Times new roman.
Audio
The audio is key to producing the juxtaposed moods of Food Chain. We need it to be light hearted and full of love for life and intense and serious for death. We aim to get the following music awkward elevator music, epic successful music, hectic country music, calm music, tense music. The game will jump between these two opposites. We want game sound effects that sound typically like game sound effects, such as the iconic coin collection noise in Mario.
Sound effects :As for animals we will want Whale noise's, chicken noises, Runing steps of animals, Bird sounds, bubbles, flapping wings, wind, eating noises, elevator bing noise, elevator door opening, click for planet options, swoosh,
bullet, noises,harpoons, power up noise, holy "ahhh", explosive sound, splash, watery noises, boat fog horn, collecting noises, leveling up.
Music :
We used " http://www.bfxr.net/ " to create various video game like sound effects.
Sound effects :As for animals we will want Whale noise's, chicken noises, Runing steps of animals, Bird sounds, bubbles, flapping wings, wind, eating noises, elevator bing noise, elevator door opening, click for planet options, swoosh,
bullet, noises,harpoons, power up noise, holy "ahhh", explosive sound, splash, watery noises, boat fog horn, collecting noises, leveling up.
Music :


























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